Contests

Imagine Cup 2009

posted Feb 16, 2009 11:43 PM by Joe Spradley   [ updated Feb 16, 2009 11:42 PM ]

http://www.microsoft4me.com/imaginecup/gamedevelopment.aspx

Welcome to the Game Development Invitational

Do you dream in 2 or 3D? Have you saved so many princesses that you have lost count? Do you hear musical chimes when you problem solve? Do you tirelessly critique games you play and believe you can do better? If you answered yes to any of the above questions then Imagine Cup Game Design is the challenge for you.

The Game Development invitational challenges students to create a game that illustrates the Imagine Cup theme "Imagine a world where technology helps solve the toughest problems facing us today". Teams of up to four eligible students submit original entries through two entry rounds before making it to the finals in Cairo, Egypt.

Prizes

  • Six (6) Finalist Prizes. All Finalists will receive a trip to Cairo, Egypt to compete in the Worldwide Imagine Cup 2009 Finals. Trip includes round trip air travel, hotel accommodations and select meals.
  • One (1) First Place Prize: A prize package consisting of the following:
    • $25,000 USD, to be divided equally among each member of the Team
    • A Microsoft IT Academy and Microsoft Learning Prize Package (ARV, $200), for each member of the Team, that consists of the following:
      • Microsoft Press books
      • A Microsoft Certification Exam voucher
  • One (1) Second Place Prize: $10,000 USD
  • One (1) Third Place Prize: $5,000 USD

IEEE Game Concept Contest

posted Feb 16, 2009 11:38 PM by Joe Spradley


Game Idea and Concept Contest
Overview

This contest is for a game idea and concept only, does not require a prototype or demonstration, and is open to all ages.

Background
The IEEE Committee on Earth Observation (ICEO) has created a two-phase international computer game creation contest. The purpose of the competition is to create a conceive of a video game related to using Earth Observations to solve a myriad of environmental issues, and demonstrate how real-world events and big issues affect the Earth and impact its people.

What are these big issues? According to the international Group on Earth Observations, comprised of 76 countries (www.earthobservations.org), Earth faces big challenges in nine societal areas:
  • Disaster relief/response,
  • Health,
  • Energy,
  • Climate Fluctuations,
  • Water Conservation,
  • Weather Systems,
  • Ecosystems,
  • Agriculture,
  • Biodiversity.

Through the competition, development and creation, use and distribution of game ideas and prototypes, our desire is that citizens of the earth learn the valuable lessons of earth observation and the application of this knowledge to preserve and conserve our planet's resources. The three major objectives are:
  • Provide broader visibility and understanding of the availability and benefits of Earth Systems Information globally, particularly in a younger generation audience (in the 9-18 year age range) in both developed and developing countries
  • Stimulate participation and interest in Earth information systems
  • Stimulate dialog and problem-solving related to significant societal issues

Details
The Game Idea Competition involves creating and submitting an original game design and storyboard that defines and addresses one or more of the nine "Challenge Areas" above, using real or simulated Earth observations.
The submission document should be 3-5 pages in length and no more than 15 pages. It should include 3-4 relevant visuals. The format of the document will need to be in .pdf or .tif, such that it can be easily viewed across platforms. The age category of the entrant may affect the level of detail or length of presentation.
Documents will then be judged by our panel with finalists and the first prize winner being announced in May of 2009.

Critical to the all submission in this category are the following criteria:
  • Work must be original.
  • Work must define the problem the game is intended to address. This includes not only stating the problem but providing some underlying logic to why the problem was selected, and demonstrate some effort to understand and motivate the challenges faced by the particular area the game is meant to contribute to.
  • Work must define the role of Earth Observation data and systems in how the player will tackle the problem. Entrants should identify what specific systems and data they have identified as being relevant.
  • Work should identify at least one subject matter expert that the Entrant has worked with to gain an understanding of Earth Observation technology as it might relate to the problem(s) selected.
  • Work must then detail a game or game-based application that attempts to address some aspect of the problem as defined in your design document. A critical judging factor is the ability for the document to describe a creative game-based approach to engaging players in the Earth's problem(s) using Earth data. Poorly defined problems or very general descriptions will score lower.
  • Submission must include at least three visual design aides. These do not need to be sophisticated works of art. They must, however, provide some strong capability for judges to understand how the game will work and how the user will interact with the software. Wireframe diagrams, mock ups that cut and paste elements together from other games, basic screen diagrams, or hand-drawn art are all more then sufficient. The quality is in how well they communicate how the game will work and demonstrate strong design ideas, not the overall quality of the artwork itself. Documents may provide more then three diagrams - the more that add to the document and play a meaningful role, the better.
  • Work should define the audience for the game. Stronger entries will consider a younger and global audience.
  • Documents must include an approach section. You must define some basic detail on how you see the game being developed (what critical technologies will it use, what platform(s) will it run on, how much will it cost to develop?) and to what degree players might access the game from different parts of the world.
  • All submissions should include a single image representing your idea. This will also be used to represent your submission in press.

OFFICIAL RULES
The following are the official rules (the "Official Rules") for the Game Idea and Concept Contest (the "Idea Contest") sponsored by the ICEO that comprise the "Save Earth Game" game design and development competition (the "Competition"). To the extent that the terms of these Official Rules conflict with any other information regarding the Competition, including, but not limited to, the information set forth on the Competition's official website, the terms of these Official Rules shall govern.

HOW TO ENTER :
To enter the Contest, an Entrant who is otherwise eligible under these Official Rules must submit all of the following materials at any time between 12:00 a.m. PST. on March 16, 2009 and 11:59 p.m. PDT on April 10th, 2009 (the "Entry Deadline"):
  • A properly completed official entry form, located on the Contest application page of Sponsor's website, www.SaveEarthGame.org (the "Contest Website").
  • A digital copy of the submitted idea or concept being entered (an "Entered Game Idea"), submitted by uploading the materials in a single .zip or .rar archive file to the official Contest Website.  There is a limit of 10 MB for the submission.

ENTRANT REQUIREMENTS :
Any winner or runner-up that does not satisfy all of the requirements of this section may be disqualified, and Sponsor may select an alternate Game Idea from the remaining Entered Game Ideas.


Each winner and runner-up ("Selected Team") will be required to sign and return a declaration of eligibility and release of liability within seven (7) days of notification. The declaration and release will include, to the extent permitted by law and even if already granted by a Selected Team's acceptance of these Official Rules, the grant by each Selected Team of permission (without further compensation) for Sponsor to use the Selected Team's name, photograph and likeness (if an individual), logo (if any), state of residence, and Entered Game Idea for advertising, promotion, marketing, and administration of the Contest, including mention in Sponsor's magazine and on IEEE.org. Each Selected Team that is a business entity also must use its best efforts to obtain for Sponsor similar rights from its employees, to the extent permitted by law, upon Sponsor's request. Each Selected Team must provide Sponsor with its social security or taxpayer I.D. number for tax reporting purposes.

In the event there are several individuals on a Selected Team, each individual needs to provide this information in order for the Selected Team to remain qualified. The team will need to specify a recipient or recipients for the prize.

FINALIST SELECTION PROCESS/NOTIFICATION :
Entered Game Ideas initially will be evaluated by a panel of approximately five (5) to ten (10) selection judges appointed by Sponsor (the "Judging Committee"). The Judging Committee will review the Entered Game Ideas and select finalists during the period from the Entry Deadline to approximately May 5th, 2009 (the "Judging Period"). Each member of the Judging Committee will assign a score to each Entered Game Idea. Entered Game Ideas will be ranked by each of the following categories (each, a "Category"):
  • Under 12: Individuals/Teams with individuals 12 years and below.
  • Age 12-18: Individuals/Teams comprising individuals aged 18 years and younger.
  • Over 18: Individuals/Teams comprising individuals with no age limits
The age is determined by the age of the individual as of January 1, 2009. For a team entry, the oldest member will determine which category the team falls in.

Each Entered Game Idea receiving the highest average score from all members of the Judging Committee in its Category will be the winner. Up to 3 runners up may also be identified per category, at the discretion of the Judging Committee. In the event of a tie score, the decision of the chairperson of the Judging Committee will break the tie. On or around May 15th, 2009, Sponsor will notify each Entrant by electronic and/or regular mail if that Entrant's Entered Game Idea was judged to be a winner or runner-up.

PRIZES :
Each winning Entrant will receive:
  • Cash
    • $1000 for the over 18 category,
    • $500 for 12-18 category, and
    • $300 for under 12 category
  • A profile in the Conference's official program
Each member of the winning team, up to a maximum of 8 individuals per team, will receive:
  • A Computer Game Development Workshop from DigiPen Institute of Technology, a leader in computer game education (NOTE: some conditions will apply) in Redmond, Washington
  • Mention in IEEE Computer magazine;
  • Mention in IEEE Spectrum;
  • Coverage in a Sponsor-issued press release;
  • A one (1) year limited use license to use a version of the official Contest name and logo in promotional materials.
Each Runner-up will receive
  • Mention in IEEE Computer magazine;
  • Mention in IEEE Spectrum;
  • Coverage in a Sponsor-issued press release;
  • A one (1) year limited use license to use a version of the official Contest name and logo in promotional materials.
In the event that the Entrant is a team, the cash prize will be awarded to the individual designated as the team leader on the Entry Form. It is the team leader's responsibility to allocate the prize among the members of team at issue. The Finalist prizes will be shipped to the designated recipient after receipt of the declaration and release mentioned in the Finalist Requirements section of these Official Rules. 

PRIZE TERMS :
All monetary amounts in these Official Rules are indicated in United States dollars. Sponsor reserves the right to substitute any non-monetary prizes with items of equal or greater value. Each recipient will be solely responsible for bearing any income or other taxes, fees, or other costs relating to any prize.

OWNERSHIP OF ENTRIES; PUBLICITY RIGHTS :
Each Entrant shall retain all intellectual property rights to the Materials (as defined below) that it submits as an entry in the Competition. Notwithstanding the foregoing, in consideration of and as a condition to the eligibility of each entry under the terms of the Competition, each Entrant, by submission of an entry in the Competition, hereby: (a) grants to the Sponsor a perpetual, irrevocable, fully-paid, royalty-free, transferable, non-exclusive, world-wide right and license to use, copy, reproduce, publish, distribute and otherwise exploit the materials, images, ideas, writings, look and feel and other property, whether or not copyrightable, submitted as an entry in the Competition, whether alone or in conjunction with any other person (collectively, the "Materials"); and (b) acknowledges and agrees that (i) any ideas, procedures, processes, systems, methods of operation, concepts, principles or discoveries described or otherwise set forth in the Materials (collectively, "Non-Protectable Material") are not subject to intellectual property protection, including, but not limited to, protection under the Copyright Law of the United States (title 17 of the United States Code) and (ii) none of the Sponsor, or any of the Affiliated Persons shall have any obligation to ensure that such Non-Protectable Material is treated as confidential or proprietary.

RESTRICTIONS/ELIGIBILITY :
The Contest is open to business entities and to individuals, in each case who have access to the Internet on or before January 1st, 2009. Individuals under the age of 18 years must provide evidence of parent or legal guardian consent satisfactory to Sponsor.

By entering the Contest, each individual submitting entry materials (including an Entered Game Idea) represents and warrants to Sponsor that:
  • such individual either is the Entrant (if the Entrant is an individual) or is a fully authorized representative of the Entrant (if the Entrant is a team or business entity); 
  • the Entrant and the Entered Game fully comply with all eligibility requirements and all other provisions of these Official Rules;
  • in preparing the Entered Game and entering and participating in the Contest, the Entrant has complied and will comply in all respects with all applicable laws, regulations, and rules and has not violated nor will violate any agreement or understanding by which it is bound, including any confidentiality, employment, consulting, intellectual property assignment, or license agreement;
  • the Entered Game consists entirely of Entrant's own original work or of work to which Entrant has all necessary rights; and
  • neither the Entered Game nor the duplication, use, display, performance, or distribution of the Entered Game will infringe or misappropriate any intellectual property or other proprietary rights of any person or entity.
All applicable federal, state and local laws and regulations apply. The Competition is void where otherwise prohibited by law.

RELEASE :
By entering the Contest, each Entrant releases and holds harmless Sponsor, its parents, subsidiaries, and affiliates, and each of their respective officers, directors, agents, and employees from any and all responsibility or liability arising out of or relating to participation in the Contest.

By entering the Contest, each Entrant consents to the use of the Entrant's name, photograph and likeness (if an individual), logo (if any), state of residence, and Entered Game Idea materials for advertising, promotion, marketing, and administration of the Contest without additional compensation, to the extent permitted by law.

MISCELLANEOUS :
If any part of these Official Rules is held by a court of competent jurisdiction to be invalid, illegal, or otherwise unenforceable, such part will be deemed modified or eliminated to the extent necessary, in the court's opinion, to make it enforceable while preserving the original intent of the Sponsor, and the remaining parts of these Official Rules will remain in full force and effect. The Contest is void where prohibited by law.

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